Nov 22, 2022:
Meeting with David Rios:
- User Interface questions: How do they make their decision? Invisible User interface
Posenet is not tuned, is buggy gets affected with visual noise.
Make sure that posenet is seeing one person
- Speak back the instrument, or quick snippet of that instrument for confirmation.
- Fun way to confirm that instrument if they don’t understand that instrument they won’t do it Motor with arrow pointing to pictures, indicates which instrument was chosen ()
- Selection process: Color and sound associated with the instrument, clear step by step what the person is doing how to make them feel they succeed on their choice. More challenging without a screenUser testing of course. Hands are almost expected? They can do thing you don’t tell them to do but they know the basics? Maybe?
- Figure out what music is going to play too much power to the user. How to not have a lot of weird noise, sample and timing interval. Divide the ranges to get different notes, everything on the same scale to make it sound. Make it easy by limiting the scale/ sample because is still playing the right notes.
- Samples that mix together well (it could build up?) Agree on a sound palette and agree what goes together
- Come up with the frames from the LED first and then just do the casing NO SD CARD - plug inp5 to bluetooth or Ableton?
Dec 7, 2022:
- He noted that we currently don't have an instructional element in the project. He suggested we can like an intro calibration minigame where each side light lights up (and blinks) and stay lit up until the user goes to the side it is indicating. This could be a good way to give the user a feel for where they can move. Another way he suggested was floor markings.
- For fabrication he said we should experiment with mixing different materials and colors to make it read more as a speaker (ex: cardboard + mesh top tweeter or black base with white cone and a lip around where the cone goes in for realism). He has a ton of "Tolex" which is a material often used to wrap around speakers and said we can email him to bring it to campus. Since we are going square he suggested to look up images of speakers we like then pixelate them to use as a guideline for design.
- For time management he suggested there are three main area we have left to work on and we should decide what we want to focus on most and which is less urgent: music, fabrication and interaction design. That's about everything. I made an entry for this project for the show and added you as a collaborator so you may be able to see it and make any changes you'd like through the portal.